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Passage of the valley of rustles. Walkthrough “Valley of Rustles” and where to find Beard? Where is the beard in the valley of rustles?

Walking through the “Valley of Rustle” mod often raises questions among players, because the location of characters and key points is often not indicated on the map, often you just have to scour the entire location in search of a solution, this takes a lot of time, and the respawn of monsters is annoying, because the cartridges are not endless . This guide was created for such poor wanderers in the “Valley of Rustles”.

Let’s immediately make a reservation that the final two quests: “Tell Beard about the fate of three comrades” and “Give Beard the artifact Heart of the Oasis” are not feasible, because the character Beard is not in the location at all. We just need to leave the zone, that is, go out into the pipe, into the original cave where we found ourselves at the beginning of the game. At this point the game will be completed, supposedly our hero safely left the valley and went with the swag to Beard.

After completing the main storyline, during the last conversation with the Pilot, there is another interesting quest: the Pilot asks us to work as a guide - take 4 tourists around the zone and shoot game. Tourists will pay well for each mutant killed, but they must be protected from death and treated if injured. We recommend this quest for completion.

And now, in order, about the passage of the “Valley of Rustle” mod. On the map, numbers indicate key characters and quest points where we should go to successfully complete the “Valley of Rustle” mod.

  1. The starting point is two stalkers near the anomaly. We jump into the anomaly pit, take the “Knot” artifact, kill the zombies, enter the teleport backwards, otherwise we won’t get out of the trap.
  2. Mutny's camp.
  3. A stalker from whom you need to take a flash drive on Mutny’s instructions.
  4. Cave with a corpse, we take Lyuty's PDA.
  5. The character Maximilian, we give him the parcel.
  6. Gena Nepomniachtchi, we don’t kill him, but wound him in the leg.
  7. Ozersky's bunker in the rock.
  8. Lyuty's hiding place.
  9. Mercenary base.
  10. A cave with a corpse, worth searching.
  11. Gathering place with Maximilian and his team.
  12. The habitat of the character Radik (we go to him with food).
  13. The corpse of a military man, remove the key to the box from him.
  14. Hostage at a mercenary base.
  15. The laptop is in a box near the fallen helicopter, we already have the key.
  16. Dressed as a mercenary, we run to the mercenary camp.
  17. The homeless man is on the tower, he will give us the Compass artifact.
  18. Svoboda base, where technician Mishka Tesla is located.
  19. Oleg's location, he has a microchip.
  20. A point with a teleporting anomaly. In the cave we find an artifact and the corpse of the Coward. When we return, our things are taken away. We run to Maximilian (if he is alive) or to the stalker base to Volodya for help. We take out the Freedom camp and take our things.
  21. Stalker Grisha, who will help us in the attack on Mutny’s base.
  22. The final point of departure from the “Valley of Rustles”.

Video of the walkthrough of the “Valley of Rustle” mod:

Third party fixes:


- Added OffCorpses CoP mutant corpse cleaner (author: Skunk).
- Enabled the Correct ironsights alignment mod, which corrects crooked aiming on weapons (author: b1ub4k).
- Fixed art and world weapon models: Beretta 92FS, Colt M1911A1, SIG-Sauer P220, HK USP Compact, IMI Desert Eagle (incorrect display of the “silencer” texture); SVD (possibility of installing a “silencer”); AKS-74U (fixed front sight and incorrect display of the “muffler” texture); AS "Val" and VSS "Vintorez" (non-display of cartridges in the magazine when reloading); AN-94 "Abakan" (animated rollback of the moving firing unit); HK MP-5A3 (animated shutter during firing) (author: power-cat).
- Corrected hood of the RGD-5 grenade (author: ).
- The glowing switched-off flashlight on the second render, when viewed from a third person, no longer shines (Shoker Mod v1.9).
- Added corrected textures, bumps and thm files for the novice bandit, novice stalker and experienced stalker (OGSM CS 1.8 CE).
- Corrected textures and bumpers of the ZAZ-968M “Zaporozhets” car (OGSM CS 1.8 CE).
- To complete the set, his gas mask has been added to the mercenary’s overalls (author: RicocheT).
- Fixed incorrect indication of the target in one of the tasks, as well as a non-critical bug with the injury of one quest NPC (
- The official modification fix is ​​included.
- Fixed Rockefeller model.
- Now, after the robbery of the GG on the plateau by Cowboy and Co., an SMS will come from Maximilian - he will definitely want to talk with the GG on this topic. Do not miss.
- Added a visual of Max in a mercenary suit.
- Increased likelihood of saving Genka Pochta alive from the hands of bandits. Previously, he usually died in a shootout.

Corrections from a friend monk:


- The mercenary's overalls received their own icon in the modernization window and the modernization option itself (ARS Mod), its config was corrected.
- Incorrect animation of Tesla Bear has been corrected, weapons have been added to his hands so that he does not wave his hands empty.
- On the contrary, Rockefeller’s weapons were taken away so that he would not pick up weapons from the samples being sold.
- Corrected, as far as possible, the icons and voices of non-unique NPCs, because there were a lot of inconsistencies.
- Fixed bugs in the default game - weight and aps for gas masks and helmets, lack of NVGs for SEVA, etc.
- All quest items (except for the mercenary's overalls) are made non-tradable. Previously, they could easily be bought back from NPCs.
- The textures on the stuffed chimera and boar have been corrected; for variety, texture additions have been made to the level file of the mod.
- Added icons to the task news manager, otherwise this dynamite box is somehow already boring.
- The default icons of weapons and overalls have been corrected to match their visuals.
- Main quests are highlighted - yellow marker and secondary quests - white marker.
- Freemen and killers have their native voice acting returned, otherwise literally all NPCs spoke only in the voices of neutral stalkers.
- Added a phrase to exit the dialogue with the GG for those characters in the mod who did not have it, otherwise the dialogue window was empty.
- Added “sound accompaniment” to a blow to the GG’s face. Before that they beat us in silence.
- Added personal icons to messages from NPCs (previously there was one for everyone).
- Killers now have a voice over when they are wounded. Previously, they were lying around and writhing in pain in silence.
- A description of the Andrey Head icon has been added to the PDA.
- The missing ones have been added to the art modification table: “Night Star”, “Crystal” and “Blood of Stone”.
- While settling mutants around the location, the author may have forgotten about such cute little animals as flesh and pseudo-dogs. Were added.
- Fixed re-locking a previously opened inventory box on a military helicopter.
- Corrected task descriptions, dialogues and messages.
- Rewritten (corrected, supplemented) descriptions of all mod items.
- Trade has been corrected: military equipment has been removed from sale to stalkers at Mutny’s former base and moved to sale to Rockefeller.
- Fixed texture on the Chaser-13 world model. A red rifle casing was displayed on the handle. Removed. Added SVD bumpers, because Previously, SVD had SVU bumpers.
- Added the ability to install all body kits on all types of weapons (some for default ones, some for unique ones), where they were provided for by the game developers.
- Since in the mod the default uniques (weapons, equipment) were “turned off” from the game, so I distributed unique weapons to unique NPCs, and put the clothes in boxes.
- Semyon Cowboy’s personal box is now also lockable.
- The icon of the “Medusa” artifact has been corrected to match its visual.
- Added previously missing operating sounds to fans, jerboa dynamos and sparkling “Electra” lamps.
- The inscription “You can now get your weapon” has been removed from the screen.
- Created descriptions for the Joker’s gas mask, Karyaga’s steel helmet, Barge’s “Zarya” suit, and harmonica.
- Replaced the model of Kostyan Lapserdak with another bandit (visual from SWMod CoP), since it was the model of Sych (let Sych sit on Skadovsk anyway).
- Now, when starting a new game, all four splash screens of the mod are played, and not just the first one.
- Max now starts the game in a black cloak, like in the splash screens, otherwise there was a discrepancy before - he was in Zarya.
- Professor Ozersky and Mishka Tesla are now displayed each with their own label in the PDA - merchant and technician, respectively.
- Fedor’s flash drive can now be sold to Rockefeller so that it doesn’t lie like a dead weight in inventory.
- For Ivan Kolbasa, phrases for choosing to accept or refuse the proposed quest for the delivery of a box with goods have been added to the dialogue. Previously, the quest was taken automatically.
- A similar edit was made for Rockefeller’s quest to find a laptop. You can either take it right away, or refuse, postponing the quest for later. Previously, I also took it automatically.
- Now at the military helicopter you will find a notebook in which it will be written where the surviving captain Kozlov went with the key to this box. There have been complaints that it is very difficult to understand where to look for this very key.
- Fixed the dialogue of the technician Radik. Now it is possible to read both versions of his dialogue with the GG. Previously, we could only read one of the two.
- Fixed the icon of the ChN-3a body armor in the upgrade files.
- Fixed the texture of the flesh_strong.ogf model. Previously, both regular and enhanced flesh had the same texture on both models.

Corrections from a friend lexshevtsov:


- Changed all background textures of the main menu of the game and the loading screen.
- Added five location loading screens (as in the original game).
- Added icons for unique characters and tasks.
- Added zombie icon in statistics.
- New textures of first aid kits and bandages (based on our own photographic materials).
- New hand texture for the mercenary costume.
- Improved map appearance.
- The mercenary helmet icons in the inventory and upgrade window have been changed, the mercenary suit icons have been corrected.
- Added custom upgrade stage icons for the mercenary’s overalls and helmet.
- The starting slideshow has been corrected and the final slideshow has been added (special thanks to comrade Wolfstalker for voicing the text).
- Localization files have been slightly corrected and credits have been added.

Developer: Den-Stash
Platform: ZP 1.6.02
Modification version: Final

About the project:
A new plot that does not intersect with the plot of the original game. The story of a simple stalker named Max, who decided to earn extra money before leaving the Zone. All actions in the mod will take place in one new location. In fashion there will be somewhere to wander, there will be something to look for, there will be someone to shoot at, there will be something to think about.

Weapon pack (author - Goroff): Download Yandex Disk
Weapon pack (author - -Shoker-): Download Yandex Disk About the plot

After long wanderings around the Zone, stalker Max decided to leave the perimeter. But before returning to the mainland, he wanted to hit the big jackpot.
By coincidence, Beard, a well-known artifact dealer on Zaton, had a serious order for the extraction of a valuable anomalous formation, which the stalkers called the “Heart of the Oasis.” Having collected information about the possible location of the artifact, Beard sent three of his friends, whom he trusted with the most profitable orders, to search for it. After some time it became clear that the guys were missing.
Beard decided to organize a search and instructed Max to find out about the fate of his comrades. Stalker Max went to the Valley of Rushes.

About the location

“Valley of Rushes” is a desert area not far from Zaton, in which a local ejection of such force occurred that it reshaped the land in the valley. As a result, many anomalous formations appeared there. Following them, stalkers appeared. You can learn more about the Valley of the Rustle in the game from the quest NPCs.

Some features

The valley is distorted by a powerful eruption. The earth practically cracked at the seams, resulting in the formation of faults that divided the area into several plateaus.
If the main character falls into a rift, he will inevitably die. It is not possible to jump from one plateau to another; in most cases, you can only cross over a bridge or a log.
This makes it possible to prevent the player from entering certain places until the necessary quests have been completed.

The player will have two main tasks, but in essence, all tasks are important for the main character, since his main task is to earn more money before leaving the Zone.
Therefore, you should not shy away from completing seemingly unimportant tasks - they may not be offered later. Many tasks can be completed in radically different ways, which may be a reason to go through the modification again. Dialogues are as concise as possible, but quite informative.
If possible, an element of banter has been added, because the fashion will not contain clues to the secrets of the Zone and other global motives.
The main character will periodically have to go to the bathhouse or take a shower in stalker camps. Otherwise, as the stink increases, other NPCs will refuse to talk to him.
And at the “total stench” level, they can be confused with zombies and attacked. A stinkiness scale will appear below the satiety indicator. This is, of course, a joke. There will be no such gameplay changes.
The system of camp operations has been more thoroughly developed. For example, stalkers, except for guards, will look for possible shelters during the rain, and not sit by the fire on their fifth point. Sometimes this should be taken into account when attacking enemy camps.

The graphical component and weather did not undergo any changes, since the main emphasis was on the location and plot. Although it would not be bad to adapt some kind of weather modification later.

Custom modifications for the S.T.A.L.K.E.R. universe a huge number appeared. Some change the graphical component of the game, others add a new plot and locations. But there are not so many modifications that have fully realized their potential. One of them is S.T.A.L.K.E.R. – Valley of Shorokhov.

The Valley of Rushes is an addition to the original trilogy. The plot takes place after the completion of the Call of Pripyat plot. The main character, the experienced stalker Max, was offered a quest by merchant Beard to find a unique artifact, rumored to be located somewhere in the Valley of Rustle. No one knows the exact location. At the same time, he instructed Max to find out the fate of his friends who had previously searched for this artifact. Max will have to find the artifact while unraveling the mysteries of the Valley of Rustle, from studying local anomalies to wandering spatial bubbles. The ending of the plot is basically the same for different playthrough options, however, there are moments when the player influences it through his actions. This is connected with some characters and tasks.

There is only one new location in the game, which gives the modification its name. The plot of the game will unfold on it. It was developed from scratch by the author of the mod. The location is very large and there is a lot to look for.

New features have been introduced into the game. For example, the possibility of modification of artifacts by scientists was implemented. To do this, you need to collect certain items, mainly mushrooms, common in anomalous zones throughout the location. Modified artifacts are much more expensive than their counterparts, do not have negative properties and can acquire new ones.

The fauna of the modification has been replenished with several types of monsters. In addition to the monsters familiar from the trilogy, the modification adds a “mitten” - a mutant whose habits and style of attack resemble a snork. A subspecies of jerboa has also been added, after killing which there are no corpses left.

The weapon component of the game has not undergone any changes and uses models. Taken from Call of Pripyat. There is a patch that changes all weapon models to right-action variants.

You can make money in the game in several ways - completing tasks, selling things from killed NPCs, selling artifacts, or driving tourists (becomes possible after completing the storyline).

The only drawback is the short duration of the plot - the game can be completed in a few days. This prevents you from fully enjoying it.

The Valley of Shorokhov is an excellent example when high-quality development of the plot and location, without changing the graphics, allows you to win a huge audience of fans.

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