Tourism portal - Paratourism

Walkthrough STALKER People's hodgepodge: a guide to quests and hiding places. Walkthrough of STALKER People's hodgepodge: guide to quests and hiding places Stalker op 2 complete walkthrough of the game

A large stalker’s hodgepodge called “United Pack - 2” (or abbreviated in the gaming environment: OP-2), overgrown with numerous additions and add-ons over the years of development. The authors of the mod introduced several diverse long story missions into the game and tried to make the gameplay truly thoughtful and close to reality. The game is designed for a long exploration of the zone, stuffed with a bunch of different features and goodies that are loved by all stalker-lovers.

Main aspects of the OP-2 mod:

  • A global hodgepodge that includes all the successful stalker gameplay finds.
  • Many locations, improved graphics.
  • Several new story branches, plus cyclical tasks and one-time mini-quests.
  • A bias towards realism; for example: a hero cannot shoot and use bandages at the same time.
  • There will be no easy and quick money now, compared to OP-1.
  • Lots of new artifacts, weapons, items, and vehicles.
  • A system of statistics, reputation and achievements has been created.
  • The game encourages the player to read dialogues and thoughtfully play through.
  • NPCs have become smarter, stealth is possible.
  • OP-2 is a balanced combination of mods: OP-1, People's Hodgepodge, OOP, Chess Player, etc.
  • New monsters, animations, characters and much more.

Unfortunately, the bane of the “United Pack 2” mod is poor stability; crashes occur quite often. To combat instability and complete the mod to the end, it is recommended to go through the story branches one at a time, and not all at once. Save often, and if there are stable crashes, lower the graphics settings to static lighting.

Download the “United pack - 2” mod from Yandex disk.

Patch 2.09 for OP-2, fixes many bugs, download the patch from Yandex disk.

Fix for patch 2.09, installed on top of the patch, download the fix from Yandex disk.

Procedure for installing the game: uninstall the old game “Shadow of Chernobyl”, manually delete even the empty game folder and save folders in “My Documents”. Then reinstall a clean game ‘, only version 1.0006 is required. Next, install “OP-2” in the same folder in which the original game was installed. Then we throw a patch into the game folder with the replacement of files, then a fix to the patch. Let's start a new game.

For a review of the “OP-2” modification, see this video (at the same time, the author of the video gives a review of “Narodnaya Solyanka” and OP-1):

  • We go to Varlab to see Klenov. We say, we find out that not everything was found. We give back what we have already found and go look for what is missing.
  • We receive an SMS from Arnie and quickly go to the Bar.
  • We talk to Arnie. We undertake to find his old friend - Claw.
  • We go to Yantar, talk to Sakharov. He doesn't know where Talon is.
  • We speak with Akhill in Eastern Pripyat. We undertake to find his missing knife.
  • We head to the Forgotten Forest, talk to the Cross. We destroy the enemies, take the knife from the corpse of the bloodsucker. We return to VP using Fenrir's teleport.
  • Appearing in the VP suddenly turns into brutality - upon appearing, we immediately catch a bullet from a Blackwater sniper. We quickly run to Akill and talk. We take on a task to destroy a sniper.
  • We go to the hospital in the VP. The GG is already waiting there - you will have to try to survive, because Blackwater, like Alpha, is killed only in the eye. Moreover, there are two snipers. We clear everyone, take the rifle of one of the snipers, carry Akilla, give her back, turn in the quest.
  • Akhill says that he removed the PDA from the Monolith, but it is damaged, and the data needs to be restored. Let's get going and go to Sakharov.
  • We talk to Sakharov, he needs a program for data recovery. Let's go look.
  • We go to the Bar to see the Associate Professor. And here's the surprise - he doesn't have it either, but he knows who has it.
  • We go to Cordon, to Akim. He has a program, but he doesn’t want to give it away for free. We buy the program and go to the Bar to see the Associate Professor.
  • We give the program to the Associate Professor. There are 2 options to choose from: take money from him, or give him away for free. We choose to give it away for FREE. Let's go to Yantar.
  • We speak with Sakharov, give the program. However, the restoration cannot be carried out immediately - you need to wait a day. You can sleep or go about your business. I was asleep.
  • A day later we speak with Sakharov again. He has completed the recovery, but does not want to give away the PDA because of its contents. He wants the GG to find out the recipe for the Crystal Ball from the owner of the PDA, but after he finds out that he is no longer alive, he still gives the PDA. We return to VP.
  • We speak with Akhill. Among other things, the PDA contains communication frequencies of the Monoliths and their plans - they are preparing a strange expedition to the X-8. We decide to deal with this. With the help of Akhill, we connect to the expedition frequencies and receive red SMS.
  • We go to the old KBO. We eliminate the security detachment.
  • We descend into X-8. We destroy the expedition, but there are some surprises - the monolith figured us out and cut us off from the channel. We clean up X-8 and think about what to do next.
  • Following logic, we go to the overpass. And not in vain: we meet Monolith reconnaissance detachments there. According to established habit, we clear everyone in the overpass to zero.
  • At the exit to the VP you need to be careful, another surprise awaits here - a Claw group is discovered! We finish off the remaining Monoliths, go talk to the Claw.
  • Let's talk. Let's find out his story. Claw says that he has something that interests us. But to get it, you need to fulfill his request. There's nothing to do, let's get on with it.
  • We go up to the VP and talk to Akill. We go to the Prometheus cinema, destroy the zombies so that Whiplash does not notice us. When everyone has been cleared, we quietly go up to the second floor. We see Khlyst at the window. We sneak up and kill him with a knife to the head (it doesn’t matter with what at all - the main thing is that he dies quickly and does not suffer).
  • We go to the Bar and talk to Arnie. We get a thing - this is a PDA, in which there is a tip to the cache, with the missing part of the reader.
  • We're going to Jupiter to look for Dragunov's hiding places. I advise you to read the description of the task in the PDA - you will learn a lot of interesting things about Dragunov, and at the same time - everything will fall into place. Cache 3 - the task description says it all. If you haven’t found it, watch the video from Alex75Rus.

    Dragunov caches:
    http://www.youtube.com/watch?v=yr3HXuduJI8

  • After finding the caches, we go to Varlab to see Klenov. We return the missing item and wait another day.
  • A day later we speak with Klenov again. We find out that everything we brought is part of one receiver that receives an unknown signal. Klenov also says that he has found hints that the signal is coming from the location of the Monolith's weapon, and that perhaps it is on Zaton.
  • Let's go to Zaton. We go to the VNZ "Circle", climb onto the roof. There we find a cache with Monolith weapons. Even though the hiding place is invisible, I’m not posting a screenshot of the location - it’s hard not to find something on the roof based on the sound. The thread is completed, thanks to everyone - everyone is free.
  • At the very beginning, the mod was called “People's Solyanka of Arhara and Adrenaline”. Later, many famous modders had a hand in its creation and modifications. The main creator and, so to speak, the “project manager” is Arhara.

    I will try to fully describe the passage of the main plot branches, highlight, if possible, all the main problems and answer the most frequently asked questions!

    The main plot is left in place, and for complete completion, we need to reach the second truth of the ending and turn off the O-Consciousness.

    This is the main plot thread of the original Stalker, and at first, the main driving force is the idea of ​​finding Strelok. Let's figure out what can and should be done for this.

    1. After you bring Shustroy’s flash drive and take the Special Task from him.
    2. Get behind the embankment and answer the Fox's call for help. Heal him and ask about Strelok.
    3. Help Gray and his people at the Landfill fight off the bandits.
    4. Save Mole, he is a military man, in return he will take you to the entrance to the dungeon and tell you about the hiding place. But don't forget to ask him a question about Strelok.
    5. -If any of the 2nd to 4th points are failed, there is a way to do without replaying. Information about Strelok's hiding place is sold by an informant in Bar.
    6. According to the plan that the Mole gave you, get into the hiding place and find a flash drive there.
    7. Don’t forget to get out of the dungeon, in accordance with the task in the PDA, in other words, through the wrong hatch where you climbed in.
    8. Search the corpse of the Ghost's master key in X-16.
    9. Meet the guide at Cordon.
    10. Talk to the Doctor in Strelok’s hiding place in the Agroprom dungeons.
    11. Find the cache in Pripyat and pick up the Decoder.
    12. Find the secret door in the Sarcophagus and open it.
    13. Turn off the O-Consciousness and get into freeplay.

    Without completing these quests, the New Plot cannot be completed completely!

    Very important notes.

    1. All storylines are completed simultaneously, sometimes to advance along one of the branches, certain progress in passing another is required.
    2. As Solyanka developed (its next versions were released), new characters were added, the roles of some of them changed, and the order of receiving/completing some quests also changed. Therefore, the description may not coincide with the order of passage for different versions of Solyanka.

    Well, if you haven’t played it before, an exciting detective story awaits you, with investigations, shootings, ambushes, and unexpected turns. With God blessing!

    New Plot Quests.

    Includes several plots: The search for the missing expedition, the search for the Phantom, the search for the Fang Killers, as well as several additional auxiliary quests.

    Searches for the missing expedition.

    1. Search the corpse of special forces soldier Andrei, near the viaduct on Cordon. (a viaduct is a tunnel under the road from the newcomers' village to the bridge)
    2. We find the bandit who stole the PDA of a special forces soldier, this is a “simulator” sending an SOS signal, at the Landfill, but he does not have the PDA.
    3. We are looking for the bandit who stole the PDA, this is Fraer, for whom Voronin gives the task.
    4. (with different passages, he can be found in the Dark Valley, at the Landfill, at the Agroprom and in the Dungeons of the Agroprom)
    5. From Prapor at the Landfill, for 10 scientific first aid kits we learn that the Bartender’s people can repair the PDA.
    6. The bartender asks for the Tears of Fire artifact for repairs.
    7. We bring it and find out that the Bartender’s People have completely broken the PDA, the branch seems lost.
    8. While completing Lukash’s quest, following the traitor Pavlik, we kill his “contact” Aru, and in his PDA we find information about the missing expedition.
    9. In the Wild Territory, at the very transition to Yantar, we find Sivoy’s group, from his PDA we learn that Sakharov knows about the expedition.
    10. Sakharov will want to talk to us only after completing the Fang branch and disabling the Burner.
    11. Based on Sakharov’s tip, we need to go X-10, but we were already there, there is no expedition there, but Sakharov insisted, let’s go and check.
    12. And indeed we find two dead and one barely alive Ecologist, who asks to end his suffering and finish him off.
    13. We do it with our hearts crossed.
    14. We tell the Ghost about what happened. He suggests that there is another exit from X-10, but where?
    15. We talk with Freeman, in the Papers of the mercenary Jameson, he found a mention of the operation to capture the Monolith.
    16. At the Landfill, we deal with Tomaz’s group and take the Capture Plan.
    17. From the Plan we learn about the path from X-10 to the Sarcophagus and back.
    18. We go to the Ghost, if you have found the missing expedition and the exit from the X-10 to the Sarcophagus, we receive the task of bringing 10 Golden Chunks of Meat from the Chernobyl Nuclear Power Plant-2 location.
    19. We bring Chunks to the Ghost, and as a reward we receive information about the transition from the Sarcophagus to Chernobyl Nuclear Power Plant-2.
    20. We receive the task to find 3 parts of the diary at Chernobyl NPP-2.
    21. We bring the docks to the Ghost.

    Laptop quest from Arkhara.

    1. Talk to Dan (in early versions he was on the Cordon, later he moved to the Swamps).
    2. We go to Agroprom (you need to steal documents from the Stalker’s main task)
    3. Talk to Zakhar (Bar) (at the same time you can take the quest to protect Dan’s group)
    4. We speak with Dan, he talks about the unusual activity of the Military in the Agroprom.
    1. We receive a task, to steal a parcel from the military at Agroprom.
    2. (I usually postpone the conversation about the attack and showdown with the group of Avengers until the moment when I am well equipped)
    5. We meet at Agroprom with Arkhara and his group, storm Agroprom, and take the parcel.
    6. We don’t know what it is or what it’s for, we just attribute it to Dan.
    7. We speak with Arhara again, we receive the task to bring his notebook.
    8. We go down to the Agroprom dungeon, find the corpse of Arhara’s friend and take the notebook.
    9. We give the notebook to Arkhara, and we receive the task of bringing Arkhara’s laptop, he also asks to visit Dan.
    10. We speak with Dan and receive a task for the Scientist’s flash drive from X-18.
    11. We bring and receive a customized psi-helmet, identical to the one Sakharov gives.
    12. If necessary, or immediately go to the Radar and find Arkhara’s laptop.
    13. We bring the laptop to the Yakut Army Warehouses.

    The search for the ghost and the search for the killers of the fang.

    1. Strangely enough, everything starts with the Freeman Pistol, we find it and bring it.
    2. Let's talk with Freeman and receive the task of taking Freeman's case from the mercenary Damson.
    3. We find Jameson in the Wild Territory, he doesn’t want to talk nicely, we “bring down” himself and his group, take the case, take it to Freeman.
    4. We receive from Sakharov a task for the PDA of the Ghost and bring it.
    5. We talk with Kruglov (Semyonov) about the Ghost, he asks to find the Ghost's Diary.
    6. We find the diary (at Agroprom), bring it to Kruglov
    7. We talk to the Bartender, in exchange for information he asks to bring him Sibion, we bring it.

    Search for the killers of the fang.

    1. Let's talk to Voronin. He asks for a flash drivePsycho.
    2. We go to the Psycho, who “lives” in the swamp at the Army Warehouses, take the flash drive, and take it to Voronin.
    3. (Svobodovets Max asks you to bring the same flash drive, you can agree to this, just don’t forget to buy the flash drive from Max later)
    4. (one more thing, the Swamp is very active, and living creatures often kill the psycho before us, and his corpse can easily disappear, therefore, it would not be superfluous to deal with the psycho, and remove the flash drive from him, on the first visit to the AS, without waiting to receive quests for him)
    5. We speak with the Informant in the Bar; for further advancement we need the Tyrant’s information.
    6. We talk to Dan and take the Tyrant PDA from him.
    7. (to prevent Dan from becoming an enemy during a conversation, it helps to first ask him to repair something)
    8. We bring the PDA to the Informant and learn from him about the mercenary Le Havre.
    9. We speak with Le Havre (AS), we learn that Freedom is in contact with the Mercenaries, through Le Havre.
    10. We speak with Le Havre, he asks to kill the mercenary Bolt and bring his PDA.
    11. We speak with Le Havre again and receive the task of bringing the docks from the corpse of the Monolith to X-10.
    12. During a visit to X-10, we find the corpse of this guy, he really has the papers, we take them and bring them to Le Havre.
    13. 15. We talk with Yakut, he suspects a conspiracy and sends him to Freeman.
    14. Talk to Freeman, we learn about the meeting of Mercenaries in the TD.
    15. We take Bland’s squad to the TD and bring the flash drive to Freeman.
    16. We speak with Le Havre. Le Havre is offended at us because of Blend, he is poisoning and robbing GG completely.
    17. (it wouldn’t hurt to go to Le Havre lightly; I usually throw everything into a hole in a hatch at the edge of the minefield, to the left of the entrance to the Freedom Base)
    18. We speak with Le Havre again, he becomes an enemy, and with a clear conscience we bring down him and all his associates.
    19. We speak with Yakut, he saw how the Box was dragged from the Freedom base to the outpost.
    20. We take out the Mercenary outpost and take the box.
    21. We bring the box to Yakut and get our swag, which Le Havre took from the poisoned GG.

    Searching for a ghost.

    1. Talk to Kruglov, to decipher the diary he needs a working computer.
    2. Talk to Arhara, he should know where he can be found.
    3. We find the system unit in the X-18 and bring it to Kruglov.
    4. 10.After this, Kruglov sends GG to Yakut
    5. (the further branch will work after completing the branch on Fang and disabling the Burner)
    6. An SMS arrives from the Ghost
    7. We come to Yakut and ask where to find the Ghost and he sends GG to the Agroprom dungeon.
    8. In the basements of Agroprom we come across an Ambush, but it was clearly not us they were waiting for.
    9. Again to Yakut he sends GG to the Radar. Find the Ghost here!
    10. The Ghost sends the GG to Sych on the DT to recapture the Beast’s flash drive from the Avengers.
    11. Along the way, if Sych is killed, we search his corpse and receive a tip to his cache in the X-10, from which we find out who handed over the Ghost.
    12. We visit the Ghost again, get the task to kill the Beast and bring his documents.
    13. We go to the cordon and take out the Checkpoint, together with all the military and the Avengers, we take away the documents of the Beast.
    14. Report to the Ghost.

    This ends the New Plot quests, but Solyanka’s quests do not end.

    Clear Sky Quests.

    1. At the entrance to the Swamps, we find Dyak on the farm and he gives a task to rescue a friend from captivity of bandits. We go along the road to the church, clear out the bandits and find the captive Sakhaty, we talk to him.
    2. We return to the clerk, report on the completion of the task, and receive information about the teleport to the Clear Sky base.
    3. We go to the base, meet 3 characters who give us quests - Vasily, Kholod and the leader of the Chistonebovtsev Sviblov.
    4. Vasily’s task is to find a healing ointment.
    4.1. We go to Kalmyk’s hut - the place is marked on the map with a circle. In the hut there is a backpack on the floor with a grenade in it. We take a grenade and it explodes (the GG should have very good explosion protection - art + costume). Kalmyk appears.
    4.2. We speak with Kalmyk and receive the task of bringing a container. The location of the container is marked on the map with a circle.
    4.3. We go to the backpack and pick up the container. In the teleporter there is at least 1 passage around the backpack, but it is very narrow (+\- half a meter to the side and it does not work), you need to find the location of this passage. It looks like the location of the passage is set randomly. Be persistent in your search, come from different directions.
    4.4. We bring the container to Kalmyk and find out the rates for exchanging the ointment. We bring the swag and get the 3 necessary jars, take them to Vasily
    4.5. We hand over the ointment to Vasily and get the opportunity to upgrade and repair some costumes.

    5. Cold’s task is simple - mark a unique pseudo-giant at Agroprom. The location is marked on the map in the PDA. If there is no mark, then the pseudo-giant is running in the ravine northeast of the complex in which Adrenaline is located (from the entrance from the landfill immediately to the right along the fence).
    5.1. We target the pseudo-giant with Cold's weapon and report on the completion of the task.

    Sviblov's quests are key to further progression of the plot, incl. to open passages to new locations (Limansk and beyond).
    6. We speak with Sviblov, we receive the task to bring the brain of a unique controller. The spawn location of the controller is marked on the map. Let's go, kill the controller and the monsters accompanying him, and take the brain.
    7. We hand over the brain to Sviblov and in return we get the opportunity to exchange parts of unique monsters for weapons.
    8. We speak with Sviblov again. We receive the task of stealing the PKM from the bandits. And a tag in the PDA for Kashchei. Without delay, you must go and talk with Kashchei, otherwise he may die in the fight against bandits or disappear into an anomaly.
    9. We speak with Kashchei, we get clarification on the task.
    10. We go to the territory of the bandits and climb onto the roof through the tank, go down and take the PCM from the backpack. Before taking PKM, the bandits must not see the GG, otherwise the quest fails.
    11. At the moment of taking the PKM, hunters led by Den spawn, help fight off the bandits, now you can fight with the bandits. After clearing, you can talk to Den, but more on that later.
    12. We hand over PKM to Sviblov, we receive a new task - to control Freebies’ deal.
    13. We go to the Cordon to the factory where the hunters and Den used to be (there is a typo in the task PDA that Freebies will supposedly be on the farm). To successfully complete the task, you must fulfill 2 conditions:
    1. - so that the mercenaries do not notice the GG before calling Freebies
    2. - so that after Freebie’s call, Freebie himself and his friend remain alive.
    3. To complete the quest, you need to hide on the territory of the factory so that it is convenient to quickly jump out and start clearing out the Monoliths. I was practically hiding behind Freebie’s back. After his scream, there will be a few seconds while the Monolithians stand like idols - during this time you need to have time to destroy at least 2, so that then the three of you with Freebie and his friend can clear out the rest.
    14. We go to Sviblov and report on the completion of the task.

    The cat's quest or the search for the black doctor.

    1. Talk to Dan, get the task to talk to the Cat and a mark on him in the PDA.
    2. We go to the Cat, we talk, we accompany him to the burnt out farm. Right behind the Cat in the ruins in the center of increased radiation lies a corpse that you need to get to. The GG must have very good radiation protection.
    3. We search the corpse of the Monolith, take the map and give it to the Cat.
    4. We accompany the Cat to the fence of the Chistonebov base, actively clearing the living creatures around if the Cat suddenly stops. We go to the bar to Cold, talk to the Cat. We receive the task of finding the right person.
    5. We talk to everyone at the base, we find a Persian in a house with equipment next to the house where Sviblov is standing, my name was Misha Los), we talk. We get the task to bring a TV.
    6. We go to the Cordon, pick up the TV near Akim, give it to Los. In return, we receive information about the possible locations of the Monoliths (marked in circles on the map).
    7. We search the possible locations of the Monoliths, find them, destroy them, and take the notebook.
    8. We give the notebook to the Cat and agree on a subsequent meeting in the Bar.
    9. In reality, the Cat can appear in 2 places - directly in the Bar or in the AS at the stalkers’ parking lot between the Freedom base and the bloodsuckers’ village. I don’t know what the reasons and the dependence of the place of appearance are. We receive the task from the Cat to bring medicine from Kalmyk
    10. We go to Kalmyk, he needs ingredients - we collect them and bring them. We wait 24 game hours, take the medicine.
    11. We give the medicine to the Cat, we get the task of taking the “tongue”. Let's go to Agromprom.
    12. To the south of the western complex we find the Monoliths and free Chuk and Gek from their captivity. We speak with any of the sweet couple, accompany both of them to the central complex. I recommend clearing the territory along the route in advance - otherwise these young creatures worse than Kruglov will rush to fight everything that moves and will not be able to finish them off.
    13. On the territory of the central complex we talk with Chuk or Gek, get valuable information, go to the Cat.
    14. We share information with the Cat, learn about Rabinovich and receive the task of going to the Miser, let's go.
    15. We receive information from the Miser that we need a Modest.
    16. 16. In the village of bloodsuckers we find the Joker, we talk. We drink 3 bottles with Joker and get information about Modest.
    17. If I correctly understood the authors’ idea, then in a state of “slightly drunk” the GG must complete the following quest. We go deep into the village, an SMS comes from Skromny, we find him wounded, we treat him, we talk, we get information about Rabinovich. A group of avengers appears, we destroy and sober up.
    18. We go to Pripyat, we find Rabinovich in the house with the Deli near the hotel. I recommend saving before talking with Rabinovich.
    19. We talk, get information about the “Black Doctor”, return to the Cat.
    20. We report to the Cat and get the task to talk to Zakhar.
    21. We speak with Zakhar, we receive the task of taking Brother Louis alive.
    22. We go to the Swamps, the avengers’ base in the northeast of the location near the northern exit to the Cordon. We clear the guards without touching Brother Louis, talk to him, and get information about the Frenchman.
    23. At the Svoboda base we find the corpse of the Frenchman, take his PDA, and hand it over to Zahara.
    24. We receive the task of finding Fang and go to complete a series of quests “Searching for the box and safe of the mysterious stalker”, “Continuing the search for the mysterious stalker”, “Meeting with Fang...”.
    25. After completing all of Fang’s quests, we go to Limansk, in one of the buildings (you can’t pass by) we find a group of Svoboda members led by Borman. We receive from Borman the task to destroy the sniper.
    26. We go to the construction site, clear out all the NPCs, destroy the sniper. An SMS comes from Sviblov about the need for a meeting.
    27. We go to Borman and hand in the task. We get a new one - find the muffler and take it to the Miser. We go to the construction site and find a muffler in one of the containers. For reference, the silencer can be stolen by NPCs without you, so I do not recommend leaving the location before finding it and also searching all the corpses if you do not find the silencer in the containers.
    28. We take the muffler to Skryag, wait 5 hours, pick it up, return it to the construction site and hand over the task to Borman.
    29. We go to Sviblov, we receive the task of finding the courier on the Radar.
    30. On the Radar we find the courier next to the Ghost. It is recommended to stock up on medications and art to restore health - they will come in handy.
    31. We take the suitcase from the courier and carry it to Sakharov, despite all the calls for the task in the PDA “Return to Sviblov.” Advice - teleports from Kostya in the game were not invented in vain and help quite well in this situation.
    32. We hand over the suitcase to Sakharov. Before donating, I recommend eating a hearty meal, because... then we sleep for a long time. We speak with Sakharov and return to Sviblov.
    33. We report on the completion of the task, we receive a teleport deactivator.
    34. We go to Limansk, deactivate the teleport at the construction site, go north and go to the Hospital.
    35. Not far from the entrance we find the Cat and the escort group. Together we make our way deep into the Hospital. Those who played CN will easily find the way.
    36. At the northern exit of the hospital we meet with the Black Doctor, communicate and learn new information. We are waiting for the release of the latest addition to continue the plot. For a change, we can talk to our friend - the Cat.

    Search for the box and safe of the mysterious stalker.

    Attention! Not all quests are displayed in active PDA tasks, so you need to remember dialogues, issued tasks, codes, etc.

    The key character of the branch is Miner. To get access to the Cave, you need to take the quest to find the treasure in Bar from Baldy. Well, the Miner will definitely ask the GG to carry out a small assignment - to bring the Book from the Forgotten Forest. Don't be lazy - bring it.

    1. We speak with Miner, we receive a task - to save the escaped “prodigal son” (Fima Ugol) and bring the sentry’s notebook.
    2. In the Labyrinth, on the upper tier of passages in the large hall, we take the notebook from the guard, save the fugitive and receive from him in gratitude the passage from the Labyrinth to the Cave.
    If in a shootout the Monoliths suddenly kill Fima Coal, don’t be upset, the main thing is that Marked saved him and the quest will be counted.
    3. We bring the notebook to Schakhter and observe the return of the prodigal son (even if he was killed by the Monoliths before this). As a reward we receive a recipe for a new Art, Rattle.
    4. On the advice of the Miner, we talk with Fima and learn from him about the mysterious box and safe, the transition from the Labyrinth to Amber, and also about the need to communicate with Adrenaline. For the opportunity to learn about another transition, Fima asks to bring first aid kits, bandages, “Soul” and soap.
    5. We bring swag to Fima and he gives a transition from the Labyrinth to a new location, which is blocked in the version from 26.04.
    6. We speak with Adrenaline, we receive the task to bring a Box and a safe from the Labyrinth. At the same time, we get a transition to the Labyrinth from Amber.
    7. In the Labyrinth we find a Box, in it there is a note with interesting and useful information. We bring the box to Adrenaline and tell him about the meeting with the immortal Shadow of the Monolith. We learn that we need to talk to Shakhtar. (how to get the Box, you can find out in the answers to “Other questions”, in the “Labyrinth” section)
    8. We speak with Shakhtar, he talks about the need to join Monolith and sends him to Sidorovich.
    9. We speak with Sidorovich, we receive another task to search for repair kits and the Monolith amulet.
    10. We go to the Labyrinth, on the way to the Labyrinth we try to stay as far as possible from neutrals and former friends! In the Labyrinth we find the Shadow of the Monolith and find out the 3rd missing code for the door to the Monolith's bunker. For him to speak, you need to say “Plasma Caterpillar” and “Rattle” to him. In the bunker we pick up the safe and repair kits. Repair kits can be picked up by one of the Monoliths in the bunker - don’t forget to bargain with them.
    11. We go to Sidorovich, give the repair kits and the Monolith amulet.
    12. We go to the Miner and give the safe.

    Continuing the search for the mysterious stalker.

    This storyline will be available after completing the quests to find the killers of Fang. Once again, I strongly recommend that you do not replay carefully and read all the dialogues to the end, no one will repeat anything. If you suffer from multiple sclerosis, take screenshots of dialogues. Go.

    1. Take the safe, go to the upper level of the Labyrinth, find the transition point to the Undiscovered Earth (NZ) and go there. The passage is at the highest level of the large hall, almost a mirror image of the passage through which the GG enters the Labyrinth.
    2. We talk with the Astrologer, we learn about some local Residents.
    3. We meet the Hermit, he talks about several more. We receive a bag with medicines for the Gynecologist.
    4. We meet the Gynecologist, give the Bag and Safe.
    5. We talk with Cyclops, from his poems we learn about the location of the Medicines. Let's learn about the transition point Landfill -> NZ.
    6. We go to the Cordon and pick up the Medicines.
    7. We give the Medicines to the Cyclops or the Gynecologist, as appropriate.
    8. We speak with Zhorka-Anomaly, he opened the first door, there was information about Fang. But to open the second door, he needs Batteries.
    9. Talk to the Old Man at the entrance to the Cave. He talks about the Fire Cave (OP), about the fact that he saw the batteries he was looking for there, and asks, if they come across them, to find the watch lost there.
    10. We speak with the Hermit again, he knows about the OP and knows some of its “inhabitants”.
    11. There are two entrances to the OP, both are visible, but not very well. At one entrance we find Pilgrim and talk to him. He promises to help with batteries and a watch if we bring the Isegoschron Razor. Now there is an Avengers parking lot there, and he himself cannot go.
    12. A simple stealth mission, we find Pilgrim’s abandoned backpack and take everything from there. If even one Avenger dies while reporting on the mission, the mission will fail.
    13. We give the Machine, we get the Watch.
    14. We give the Watch and find out from the transition points AC -> NC, TD -> NC.
    15. We go to Pilgrim again, he has already shaved and happily gives us the Batteries. An SMS comes from the Hermit, asking him to come in, there is information.
    16. Talk to the Hermit. We find out that Adrenaline was looking for us, information about the owner of the Safe has appeared. He says that Adrenaline needs a new anomaly detector. Vitya-Hologram can help with the Detector.
    17. We take the Batteries to Zhorka, and we talk to Vitya at the same time. He asks to bring two Elite Detectors and a Plasma Caterpillar. An SMS arrived from Adrenaline, people came to get the box.
    18. We go to Yantar and buy detectors from Sakharov. That's the problem with detectors! Well, if you play with ranks, then you should already have one. And the second one should appear for sale at Sakharov, with the same frequency as the Bioradar, but personally, I have never seen this device for sale from him. If someone bought without editing the configs, please unsubscribe. It’s very possible that this matter will be corrected in the future, but for now, I had to edit Sakharov’s trade config.
    19. We bring Vita two elite detectors and a plasma caterpillar, in response he sends us to Cyclops, he knows where to look for the cache with Viti’s Detectors. We listen to his next tip in poetic form.
    20. We go to the Landfill, we find a cache, there are two detectors, we’ll just keep one for ourselves, it’s a wonderful thing, it sees both Jellied Invisible, and the Arhara Star and, of course, everyone else.
    21. We come to Adrenaline, give the Detector. We learn that two people came for the Box, one of them is Astrologer, Adrenaline didn’t look at the second, it’s a shabby suit, which means the owner has been trampling the Zone for a long time. They were looking for Safe and GG. An SMS arrives from the Gynecologist, the safe has been opened.
    22. We speak with the Gynecologist; in the Safe there was an old map of the territories near the Chernobyl Nuclear Power Plant. The gynecologist asks to find information on the Perfusor. For nuances, as usual, we go to Cyclops. Again we hear the guidance in verse. The transition point to the Labyrinth appears.
    23. We find a half-dead mercenary in the Labyrinth, who is aware of the Perfusor and tells where to look for the flask for him. The floppy disk with the information is nearby. If, before this, you got to the Box through a teleport, you will find the mercenary quickly, he lies a little short of this teleport. We select the floppy disk and treat the Mercenary.
    24. We bring the floppy disk to the Gynecologist and find out that we really need the flasks. In addition, we will need Reagents, you can ask them from the leader of the snipers, here in NZ, just how to get to them, they shoot at everything that moves. We go for the next portion of poems to the Cyclops. We receive an SMS from an unknown stalker, the owner of the card, he is not against the GG making a copy, but the original will have to be returned through the Astrologer.
    25. We go to the Army Warehouses, find the desired place, select the Flasks.
    26. We return and give the Flasks to the Gynecologist. To build the installation, he asks you to find power supplies and a control chip from the Freedom Exe. In addition, we give the Fang cards to the Gynecologist so that he can make copies.
    27. We go to the place where the meteorite fell, find the teleport deactivator, and get into the cave through one of the entrances. (We find the deactivator of the second teleport already in the cave. Another tip, it’s quite hot there at the entrance, it won’t hurt to hang artifacts from the heat.
    28. We find Pilgrim in the cave, he helps us find an approach to the Mercenaries. We search the cave and find the power supply and boards.
    29. We go to Chimera, the leader of the Avengers in NZ. He has a small request: to take down his rival, Sidorovich, and bring his head as proof...
    1. - a small note, between points 28-29 you need to do without intermediate saves / restorations, otherwise the Avengers will become enemies -
    30. We take the ingredients for installation found in the Cave to the Gynecologist. We take the original and a copy of the Fang map. We inform the Gynecologist that for success we need Sidorovich's head. Shura offers to give the Avengers a stuffed animal, and Owl, the commander of the Hunters, can help us with this; they also live nearby.
    31. Eagle Owl agrees to help, but for the job he needs a Controller, they found just the right one on the Radar, he needs to run and pick him up.
    32. We run and pick up. We bring it to Owl.
    33. For the work he asks for 10 Chimera Claws +100 tr. We collect, bring, select the head of “Sidorovich”.
    34. We go to the Chimera, give the head. He doesn’t give us the reagents, but we learn that his eagles are training in NZ, and later they will go in search of the daughter of some big shot, she disappeared here in the Zone. An SMS arrives from Cyclops, there is a tip to the hiding place.
    35. We listen to the next portion of poetic revelations and follow the lead. In the Chimera's nest we pick up the stakes with reagents.
    36. We take what we found to the Gynecologist. We admire the charged Perfusor. We receive an SMS from Fang, he wants to meet.
    37. We talk with Cyclops and get the last tip.
    38. Let's go, take everything from the cache, and with a feeling of complete satisfaction we wait for the next addition from Arhara.

    Fang quests (hikes in the red forest, warlab)

    This storyline begins immediately after collecting the perfusor for the patients of the Gynecologist's hospital.

    1. We receive an SMS from Fang (item 36 from the thread “Continuing the search for the mysterious stalker”), go through the upper entrance (through the swamp) into the fiery cave.
    2. We speak with Fang, we receive the task of reconnaissance of a new territory (military laboratory or Warlab), we get the transition from Radar to Warlab and from Warlab to X16.
    3. We go to the Radar, behind the door with a combination lock there is a passage. The code for the lock is given by Syak after you bring him the tools from Sidorovich. We end up in Warlab for a cool showdown between the Monoliths and the mercenaries. You can simply stand quietly at the entrance for 10-15 minutes until the enemies destroy most of each other. We receive an SMS from Fang.
    4. We find the corpse of the mercenary Bonecrusher in the billiard room, take the mercenary’s notebook from him.
    In the Solyanka version dated July 22, there is an error and this corpse disappears by the time you arrive at Warlab.
    Solution:
    To continue the quest, spawn it or register it for sale to any merchant. It's called naem_bloknot. Be sure to go to Varlab before receiving the notebook!
    5. We go to the AS to Fang, he is on the farm where the Dolgovtsy were previously based, we talk with Fang, we get the task of ingratiating ourselves with the mercenaries, with which Lukash will help us.
    6. We talk with Lukash, we learn about the signet and the Spider.
    7. We go to the Radar, kill the Spider near the exit to the Dark Valley, take the signet and become a mercenary. During further movements, we try to avoid contacts with any groups, especially with former neutrals and friends - after killing them, you may find yourself in a hopeless situation.
    8. We go to Warlab, find Panther in the billiard room, talk to her and get a task to temporarily find a walkie-talkie, we find it in one of the backpacks. I came across 3 backpacks in total - in the elevator shaft at the top, on the “central” landing at the entrance in the room with green metal lockers, and in the crawl space under the flight of stairs in the room that is located directly opposite the entrance stairs to the level below. I had a walkie-talkie in my last backpack. We give the radio back and find out that the big guy wants to talk to us.
    9. We speak with Dembel, we receive the task of picking up a stuffed dog from Lukash’s headquarters. We receive the coordinates of the transition from Varlaban AS.
    10. We speak with the Panther, we receive the task of intercepting the messenger at the Cordon and picking up the disk. In the PDA we see a photo of the place where you need to get. We carefully get to Cordon. I recommend having a teleporter from Sakharov with you so that you can immediately teleport to the Cordon. We climb onto the upper structures of the bridge, reach the edge of the torn truss, receive an SMS from Panther that we are there, a messenger should appear, we take the disk from him.
    In the Solyanka version dated July 22, there is a bug and the messenger does not appear.
    Solution:
    After receiving Panther's SMS, we register the disc for sale to Sidor or spawn it, pick it up and return it to the owner. Name - disk_pantera.
    11. We step aside with the Panther and receive the task of bringing a backpack from Lukash’s headquarters. We get an invisibility exu.
    12. We go to the AS, find a backpack in the weapons room of Liberty and take the prototype armored vehicle from it (we don’t try it on ourselves, so as not to damage it!), on the 2nd floor we find a stuffed dog, we also take it.
    13. We go to Warlab, give the stuffed animal to Dembel and the armored armor to Panther, the boss of the mercenaries wants to talk to Marked.
    14. We talk with the boss and understand that the showdown with Le Havre was baby talk, but there is a big plus - Marked is now helped by 3 immortal characters. We help Panther and her guards clear Warlab from mercenaries.
    15. We talk with Panther and Dembel, we receive information and a reward for helping Panther.
    16. We go to Fang in the Bar and share information. Fang sends him to Lukash. At the same time, we can receive transitions to the Red Forest and Limansk, as well as the task of picking up documents in the Red Forest.
    17. We go to Lukash and give the mercenaries’ signet.
    18. We speak with Lukash, we receive the task of escorting the Svoboda members. An SMS arrives from Panther. If you haven’t cleared the Radar for a long time, then I recommend clearing the route to Warlab from unnecessary teeth and trunks.
    19. We talk with Vitamin, arrange a meeting at the Radar.
    20. We go to the Radar, talk to Vitamin, accompany the group to the hole in the mesh fence, talk to Vitamin again and go to the Warlab.
    21. If there is no burning desire to fight with dogs, we calmly wait until the Svoboda members clear out Warlab and Vitamin comes to the billiard room.
    22. We speak with Vitamin, the blocking teleport is turned off and we receive a reward - a gold bar from Svoboda. An SMS arrives from Cyclops - we don’t react yet.
    23. In the right elevator shaft, we go up the stairs to the secret part of Warlab, talk to Lazy. Let's find out about the main scientist.
    24. We find Klenov, talk and receive a lot of interesting information, we receive the task of bringing the Hologram to Warlab.
    25. We go to NZ, talk to Cyclops, and get another tip on the cache.
    26. We speak with the Hologram, accompany him to the transition to the AC.
    27. We go to Varlab, talk to Klenov, get the task to bring art and cobblestones.
    28. We go to the Cave and take the Poltergeist Heart from the Miner. The miner gives the art only after meeting the Doctor in Pripyat and receiving the Doctor's task to take the medallion to the Miner. The miner will also ask for flashlights - where and how to find all this is described in other sections of the Guide.
    1. Where to look for 10 cobblestones - everyone decides for themselves. They will periodically spawn in the Cave, some of your art will turn into cobblestones when you first enter the Radar, etc.
    29. We go to Klenov, give the art. An SMS arrives from Stargazer.
    30. We go to the Cordon to the Astrologer and wait for the release of the latest addition to continue the plot.
    31. If you haven’t received the transitions and the task from paragraph 17 of the description, we get it and go to the Red Forest. Near the crossing we meet a group led by Shadowman and help him complete 2 tasks - free the bridge and fight off a flock of monsters.
    32. The location of the hunters is marked on the map in the PDA, we find Genka Captain and receive the task of returning the stolen backpack.
    33. We go to the Swamps to Cold, we talk, we get information about the location of the thief, we follow the tip and find the captive thief.
    34. We negotiate a ransom with Mitka’s captors, talk to Mitka, take the backpack, and take it to the hunters in the Red Forest.
    35. We give the backpack, we receive a tip on the location of the backpack with documents. We fight off the monsters, find the backpack, take the documents, and take them to Fang.
    36. Fang gives a new task - to find and save Denis. We go to the Red Forest to the mine, clear the monsters, find and save Denis, accompany the stalkers to the parking lot, return to Fang.
    37. We hand in the task and wait for the release of the latest addition to continue the plot.

    Date added: 01/06/19 Views: 79274

    Description

    About the material
    This article examines all the quests that belong to one of the Global quest lines of Narodnaya Solyanka, namely “Search for the Ghost, the Fang Killers.” This material is relevant only for OP 2.1 0. Strangely enough, everything starts with, we find and bring.
    1. Talk to Freeman and get the task.
    2. We find Jameson in the Wild Territory, he doesn’t want to talk nicely, we “take down” himself and his group, take the case, take it to Freeman.
    3. We get it from Sakharov and bring it.
    4. We talk with Kruglov (Semyonov) about the Ghost, he asks to find the Ghost's Diary.
    5. , we bring it to Kruglov

    Searching for the Phantom
    6. Talk to Kruglov, to decipher the diary he needs a working computer.
    7. Talk to Arhara, he should know where he can be found. (Arhara appears after taking the quest on)
    8. We find the system unit in the X-18 and bring it to Kruglov.

    Kruglov's system engineer in X-18

    9. After this, Kruglov sends GG to Yakut
    (the further branch will work after completing the branch on Fang and disabling the Burner)

    Search for the Fang Killers
    1. We speak with the Bartender; in exchange for information, he asks to bring gramophone records from a hiding place, which is located somewhere in the Landfill. Places are marked
    2. Bring the Bartender Records
    3. Let's talk to Voronin. He asks for Psycho's flash drive.
    Reward: PYa "Rook"
    4. We go to the Psycho, who “lives” in the swamp at the Army Warehouses, take the flash drive, take it to Voronin.
    5. We speak with the Informant in the Bar; for further advancement we need the Tyrant’s information.
    6. Talk to Dan. We find out that he has PDA, but the Tyrant himself is located at the “Construction Site” location.
    7. We receive a message from Kuznetsov. We find out that a group of mercenaries is located next to the destroyed bridge on Cordon, we go there
    8. We kill the mercenaries at the Cordon, head to the location "Construction Site"()
    9. At the Construction Site we find PDA Tyrant, take it

    PDA Tirana at the Construction Site

    10. We give the PDA to the Informant, we learn about Le Havre
    Reward: AKM "Dream"
    11. We speak with Le Havre, we learn that Freedom is in contact with the Mercenaries, through Le Havre.
    12. We speak with Le Havre, he asks to kill the mercenary Bolt and bring his PDA. (Bolt is at the mercenary checkpoint in the Army Warehouses)
    Reward: Blaser B95, 9.3x64mm 7H33 9CH
    13. We speak with Le Havre again and receive the task of bringing the docks from the corpse of the Monolith to X-10.
    14. During a visit to X-10, we find the corpse of this guy, he really does have the papers, we take them and bring them to Le Havre.
    Reward: Fiery soul
    15. We talk with Yakut, he suspects a conspiracy and sends him to Freeman.
    16. Talk to Freeman, we learn about the meeting of Mercenaries in the TD.
    17. We take Bland’s squad to the TD, talk to Bland himself, buy the flash drive, and take it to Freeman.
    Reward: Bright Dummy
    18. We speak with Le Havre. Le Havre is offended by us because of Blend, he’s bullying us, and he’s taking away our PDA.
    19. We speak with Le Havre again, he becomes an enemy, and with a clear conscience we bring him down and all his associates.
    20. We speak with Yakut, he saw how the PDA was dragged from the Svoboda base to the outpost.
    21. We take out the Mercenary outpost and take the PDA.
    22. We tell Yakut about what happened. We set off to further search for the Phantom.

    Continuing the search for the Phantom
    1. We come to Yakut and ask where to find the Ghost and he sends the GG to the Agroprom dungeon.
    2. In the basements of Agroprom we come across an Ambush, but it was clearly not us they were waiting for.
    3. Again to Yakut he sends GG to the Radar. Find the Ghost here!
    4. The Ghost has several more tasks for us, which are described in

    Related publications