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Walkthrough Stalker Apocalypse. Walkthrough of Stalker Apocalypse - walkthrough of modifications of the game Stalker - walkthrough of Stalker Stalker Apocalypse x 16 fan

There are no new textures, new locations, new weapons or new monsters in the mod.
There is a new plot. The shooter returns from Pripyat with the military (ending of Call of Pripyat) and again finds himself at the Cordon. New and old characters, new groups (Search, Zone Veterans, Apocalypse and Headhunters) and new adventures of Strelok in the Complete Exclusion Zone. Multiple endings. Hints only in messages and dialogues.
Game version: Stalker PM 1.004
Mod author:Zaurus
Size: 5 MB
List of changes/innovations:
1. Added quests (Wolf, Fox, Tolik, Informant, Ermol, Fan, Voronin (last mission).
2. In order to avoid tiring running around, delivery of the GG to Yantar and the Chernobyl nuclear power plant by helicopter is ensured, and to Pripyat by a one-time transport vehicle.
3. Patrol helicopters have been added to the Cordon, Landfill, and Dark Valley locations.
4. The NPC logic has been changed (thanks to xStream, Tambovski, BAC9-FLCL, Kasper, Zoid, Masster, Iwer, Domestos, bardak, OffBar, Fr3nzy, Imp, Arhet). They heal, throw grenades, change clothes, drag the corpses further from the centers of the camps.
5. There is practically no place to buy a normal gun, but Ermol, after completing his first quest, becomes a weapons dealer.
6. Hints have been added to mission descriptions.
7. Added stunner. (given by Fan after completing his quest).
8. Added transitions between locations.
9. The transition to the Chernobyl Nuclear Power Plant from Pripyat has been removed. You can only enter the station with military personnel and only once.
10. The initial set of GG inventory has been changed (qualitatively and quantitatively).
11. The method of completing the mission “Infiltrate X18” has been changed (you can’t get away with searching corpses, and the Informant demands to find the Mole for the keys)
12. At dynamics and full dynamics, lighting fixtures become breakable (thanks to Mr. MacroN).
13. Added “cursed artifacts” - Black Soul and Cordium Controlleri.
Compatibility and possible problems:
Bet on a clean game PM v. 1.004

Two months have passed since the memorable storming of the Chernobyl Nuclear Power Plant by an alliance of factions. The Search group is based in Pripyat. No money, no products, no contract. In addition, the connection is lost. Slaven goes to Station-2 to get radio parts to repair the radio.
You will find out how this “quiet” walk will turn out for him by going through the plot of the Search DIES IRAE mod.

August 23, 2012. The Search group is fighting an unequal battle in Pripyat with the superior forces of the Apocalypse group. The commercial director of the group, Anatoly Nemtsev, nicknamed "The German", being at the southern checkpoint of Cordon and not knowing about the events in Pripyat, signs a contract to search for three stalkers missing in the Zone. The German could not even imagine the consequences of this decision, which was not agreed with the group.


Thanks to Diktirevy for uploading "Duty. Philosophy of War" to freespace.

Cordon beginning
First of all, at the checkpoint and in the Ancient of Newbies, you need to talk with all possible characters (Military Technician, checkpoint commander Captain Yaroslavkin, German, Tolik, Fox, Wolf, Shustry), this will give us several quests and additional tasks:
1. Technician: task “Get out of the Zone” - will be available at the end of the game;
2. German, Yaroslavkin: task “Find something to do” - talk to Sidorovich;
3. Tolik: task “Check the Old Legend” - find the artifact “Heart of the Controller” in the village of bloodsuckers at the Army Warehouses (the artifact can be given to the Bartender or the Swamp Doctor);
4. Fox: task “Find the case in Pripyat” - in one of the hotel rooms in Pripyat;
5. Nimble: task “Clear the Cordon” - destroy all the bandits at the Cordon (ATP, checkpoint in front of the Landfill);
6. Sidorovich: task: “Find adventures for your... experience” - talk to the quest characters (Wolf, Petrukha, Captain Kuznetsov);
7. Kuznetsov: task “Talk to the checkpoint commander” (Yaroslavkin).

Amber and bar

As a result, Yaroslavkin sends us to Yantar with the task “Deliver food to Yantar.” On Yantar we search Sakharov and receive the task “Find out what happened” with a hint to visit x16. In the laboratory we meet Pinochet, he sends him to the Phantom, who gives the task “Find information” - examine three zombified corpses (two near the bunker, and one on the road from the transition to DT to x16). We search, report to the Ghost (climb up the stairs, refusing to go to another location). We move to the Bar in search of information.

In the Bar we again try to talk with all possible quest characters:
1. Bartender: the task “to find Timokha Merk” - the “Search” group is based on the territory of the Bar - when we talk to everyone, Timokha will appear near the fire closest to the Bar in the hangar.
2. Ermol: find a modified MP-5 in the tunnel at the Landfill - we find it, bring it, Ermol puts weapons and suits on sale;
3. Gena Hacker: find a case with a laptop in the Landfill - we find it (a crane near the hangar), Gena gets the opportunity to change the GG grouping;

After talking with Merck, we speak again with the Bartender, who sends us to the AS to talk with the leader of Freedom. To talk to Lukash, you must first talk to Max and Skruga. During a conversation with Lukash, an invitation comes from Voronin - we move to Bar.
Voronin sends GG to the x18 laboratory in the Dark Valley, but before that he needs to find the missing code for the door.

In the Dark Valley, in search of the code, you need to examine several places (the Chief's Room at the Base, the safe on the second floor of the gas station administration building, a box in one of the farms near the transition to Cordon, the door to the laboratory), after which we go to the informant (the hint is in the task description ). For his code, the informant demands to find the “Black Soul” artifact, located at the Mole at Agroprom.

At Agroprom we meet Hitler and help. We find the Mole’s corpse in the Agroprom underground, take the artifact (you can simultaneously inspect the pipes in the cache of Strelka’s group for the presence of the author’s arsenal, which the Swamp Doctor hints about if we show up to him with the “Heart of the Controller” art), take it to the informant, and get the code from the laboratory.

We get inside x18 and find a case with information (we also find a lot of rubbish in the form of walkie-talkies, laptops and system units that can only be sold; they are not needed for quests). Since we receive an SMS from Charon, we talk about the case first with the informant, then with the Bartender, and only then we refer it to Voronin. The general sends us to talk with the captured scientist, from whom we learn about the Apocalypse Group’s base on Radar. We ask Sidorovich to make Strelok a merchant and move to the Radar.

In the laboratory x10 (closer to the burner switch) we find Number 11 and talk to him until the task “Check the laboratory” is counted as completed (you can leave the conversation without saying the last phrase, or the 11th will become a corpse before the conversation, then the task will be counted when searching his corpse, otherwise the whole group will blush).

We report to Voronin, who sends us to the Swamp Doctor (the Strelka group’s hiding place in the Agroprom dungeon).
The Doctor gives Strelok an invitation to a meeting from Charon in Pripyat to jointly attack the Apocalypse at the Chernobyl Nuclear Power Plant.

To do this, the GG needs to agree with the groups about unification and with the Search group about going to Pripyat. The Doctor also gives the task to find three detectors at Agroprom and take them to Voronin (a trailer in the swamp, the first floor of the main building of the western complex, the second floor of the central building of the eastern complex of Agroprom). We find the detectors, take them to Voronin, the task is accepted and the detectors can simply be sold.

The task "Agree with the factions:

1. We come to an agreement with Voronin;
2. We agree with Lukash;
3. We come to an agreement with the military (Captain Yaroslavkin at the checkpoint on the Cordon);
4. We come to an agreement with the Veterans of the Zone (Petrukha in the Newcomer Village on the Cordon).
5. We agree with Charon in Pripyat (Charon will appear only after completing Slaven’s task “Prepare for the Breakthrough”).

Assignment from Slaven: “Prepare for a breakthrough.”

1. We speak with Slaven, he and the group agree to join the GG in Pripyat, but for this you need to get 6 Daggers;
2. We speak with the Bartender, he sends to Sidorovich for money and offers to talk about making money with Ermol and Grisha Budulai;
3. Ermol offers to pick up the case from Behemoth in the Dark Valley (Gena Hacker can change the GG group). The task is counted when examining the corpse of Behemoth, we return to Ermol and report;
4. Grisha Budulai asks to find his friend in the Wild Territory - we find a corpse (above, in the cabin of the crane beam near the fallen helicopter), report, get money;
5. Sidorovich gives money and says that Fan was looking for GG. The Fan has a job to do - bring a case from the x16 laboratory on Yantar, if we bring it, we get a Stunner as a reward;
6. The amount has been collected, we take the daggers from the Bartender and distribute them to the members of the Search Group (Slaven will take two, for another Search Engine who will join in Pripyat).
7. We move to the German on the Cordon, convey Slaven’s order and take a flash drive to activate the teleport to Pripyat (an armored personnel carrier east of the checkpoint, in a hollow, near a fallen tree, sometimes you just need to fidget inside it to launch it).

Pripyat, Chernobyl Nuclear Power Plant, final

In Pripyat we meet with Charon, he sends a report to the Doctor, who sends him to Yaroslavkin to be sent by helicopter to the Chernobyl Nuclear Power Plant.

We arrive at the Station, talk with someone (no matter who) from the united group, storm the Chernobyl Nuclear Power Plant.

In the Sarcophagus we meet Charon, talk to him, observe suicide and indignantly go to the Monolith Control Bunker to destroy the Leaders of the Apocalypse Group. We talk to them, destroy them (at the same time we see the author’s groundwork for the second part), return to the station, talk to the head of the Search group, move towards the German.

On the way, we go to Voronin, learn about groups of members of the Apocalypse group leaving the Zone, agree to destroy them, examine the corpses of those executed, talk to Ivantsov, listen to his tips, destroy the groups (Yantar, Agroprom, Landfill, Dark Valley, Cordon),
At the landfill - at the stop the name and surname of F.A.
At the cordon there is a far gate checkpoint
Agroprom - Central building, 2nd floor
-military base, building to the right of the hangars, if you get out of the dungeon
T.D - in building x-18 1st floor - before turning to the stairs to the 2nd floor
- scammer with Gauss left corps
Yantar - where is the bus measurements

We report to Voronin.
We come to the German and leave the Zone...


We talk to the comrades, go down to the radio, talk again to our people.
We go to the Chernobyl nuclear power plant, talk with Kuznetsov, Yaroslavkin
We go to the sarcophagus, search Charon’s corpse and take the PDA
We go to the control bunker, find vodka for Yaroslavkin
We go into the control room, the doors will be locked, we go around the room, looking for a flash drive on the floor.
We move on to Chernobyl NPP2, we find scientists (you can shoot, or you can not touch them). If you walk through the teleports, you can find a lot of interesting things. We find the parts and go back (before going up to Chernobyl NPP1, we throw out absolutely everything from the backpack)
We go up to Chernobyl NPP1, talk to Major Winter and immediately go back. We select what we dropped and if you need a knife, then we go again to the control room and in the very center we select Strelok’s knife.
We rise and punish Winter and company. Then we go to Kuznetsov (if you exit the gate and go to the right of the rails past the burning building).
We go to the base in Pripyat. There's a note waiting for us. We go to kindergarten and gather PDA comrades.
We go to Radar and receive a message that help is needed in the Radar bunker.
There we find Deimos.
Next to the army warehouses, as we move on, we talk with Shark and carry out his task at the Freedom base (you can dress up in the armory).
Let's go to the Bar. Before we get there we receive a message that we need to turn right.
We speak with Ivantsov, then we clear the territory of the Bar, freeing the merchant where Voronin was previously located.

IMPORTANT!!! To the collection point with Debt, we must walk along the asphalt.

We speak with Ivantsov and return to Ermol.
We go to the Dark Valley to the new Duty base in X-18.
We speak with Ivantsov, then in x-18 we speak with Petrenko and Vovan the mechanic.
We receive the task of interrogating prisoners from freedom.

IMPORTANT!!! As soon as we get out of X-18, we will definitely talk to Ivantsov again, otherwise freedom will be enemies.

We talk with Max, on the way to the basement near the gun store we talk with Vovchik Yesin, we go down to the basement and talk with the prisoners, they ask for vodka, etc. (we take down the first one, the second one immediately starts talking). We return to Max.
Again to Petrenko, from him to the mechanic, he talks about Sidorich’s stunner and bunker.
Let's go to the Cordon. (Before the transition you can shoot five hunters on an abandoned farm)
As soon as we move to the Cordon, we immediately bring down 2 helicopters into the hands of the RPG, on the ATP armored personnel carrier, on the bridge of the armored personnel carrier.
In the village of newcomers we talk with Old Man Kovtsur and learn about the Wolf.
We take the PDA from the Wolf and receive the task of finding Charon’s PDA.
We head to Pripyat to visit Kuznetsov, on the way we take a task from Ermol to clear the path (you’ll shoot yourself to your heart’s content).
From a conversation with Kuznetsov we learn that we need to find a fallen helicopter.
We hand over the task to Ermol to clear the path, he informs us that a person is waiting for us in the back room, we go and communicate.
Next to the landfill to the Seine King. In exchange for information, he offers to kill Colonel Snark, we agree.
We go to Agroprom along a new passage. We take down Snark and make our way into the dungeon.
We get out of the dungeon and go to the swamp where the deserter used to sit. We find a helicopter near the trailer, take Charon’s PDA, and, having nothing better to do, break the boxes (Klondike).
We return to the Seine, then to Bar.
Ermol reports that it was necessary to take down No. 8 and Doberman.
Let's go to the Cordon checkpoint. We find Doberman (you can first sell him everything that is unnecessary in the backpack), talk, and then screw him to hell.
We go to Sidorich's bunker and take the stunner.
We go to Agroprom and take down No. 8.
To Bar to Ermol, from him again to Agroprom, pick up the PDA.
We receive a message from Senya the King. Senya has a task to kill four brigadiers. Having eliminated three, we go to the Bar, hand over the PDA and find out that this is a setup.
Slaven sends X-16 to the Doctor.
In the Wild Territory we meet with Lieutenant Anikeev.
WE DO NOT TOUCH ZOMBAKS.
We move to Yantar and quickly to X-16.
We talk to Doc, we get the task of killing the colonel.
We go to the point, if we wait, we will see the show. We take the PDA from the Colonel. We return to Doc. We hand over the PDA to the Hacker. We go hunting with Pinochet. We return only with Pinochet, talk to the Doctor. A message comes that you can return to the Bar. Before leaving we talk to everyone.
In the Bar, Ermol sends him to the Radar to kill Senya the King, before leaving we talk to Shnyrem. We eliminate the King, from his PDA we learn about the meeting in the TD.
We go to Petrenko. He doesn’t want to get in touch, but he doesn’t mind if we do it, he sends us to the position and reports that Ghost and Remezov are at the cordon at the Checkpoint.
We go to the point and kill the negotiators.
We go to the checkpoint cordon to the German, he gives the PDA to Remezov, a message comes from Old Man Kovtsur, we talk to him. Again to the German. We kill all the bandits at the cordon, return to the German, at his request we find the informer.
We go to the Warehouses, kill the Jackal and take the PDA and flash drive.
We go to X-16, we meet Yaroslavkin. We talk with Anikanov, he asks to find a soldier. We go to look. Having found the soldier, we return to X-16. We inform Anikanov about the fighter, talk with Doc and go to Chaes.
We speak with the scientist. Next is the Day of Wrath. We find a flash drive from the dead. We go to the Hacker and take Charon’s PDA.
We return to Karpov, further according to the scenario.
We meet with the Ghost, he sends us to Strelok (it would be nice to have 2 armored vehicles)
Advice: before reaching the Strelok, we drop equipment, especially healing artefacts, first aid kits, cartridges, armor
We do as he says and quickly pick up everything we dropped.
We go to the surface, talk to Yaroslavkin and a bullet to Pripyat.
We find our fighters and fight with the Aps.
The final.

"Stalker" is a game that is incredibly popular not only here, but all over the world. Made in many places almost on the knee, it captivated gamers with an interesting and solid plot (relatively speaking), as well as an incredible atmosphere reigning in an abandoned and inhospitable Zone.

Be that as it may, we are no longer destined to wait for its continuation. Well, today we can look at another walkthrough. "Stalker" ("Apocalypse") is a very interesting game, but some of the subtleties of the plot need clarification.

Cordon and Yantar

We arrive at Cordon, talk to all the main NPCs, look for Nimble. We receive the task, clear the Cordon, and march to Yantar. The first serious skirmish awaits us there.

Note that here a whole crowd of enemies is falling on the GG. To survive, you need to run as far as possible from the helicopter, since they are firing RPGs right at it. After descending to the Laboratory and talking with the Ghost, you need to return to Yantar. Having searched the corpses and left Kontrik (but you can also throw grenades), we return to the Ghost.

Bar and Freedom

We go to the Bar, receive a task from “Search” and talk to the Bartender again. We receive the task, go to Freedom. After talking with Lukash, we see an SMS from Voronin, we stomp to the Bar again. Here you can take not only a task from Voronin on the X-18, but also a bunch of side quests that pay quite well. In general, the good thing about going through “Stalker” (“Apocalypse”) is that the GG rarely has financial problems.

On the territory of the Dark Valley you need to find several control points, searching them along the way. You need to return to the Bar again and talk in detail with the Informant. Then go to Agroprom, talk to Mole and return to the Bar to the Informant.

Cordon again

From him, we finally get information about the keys. We get what we need from the laboratory and talk to all the customers. We turn to Cordon, talk to Sidorovich, take on a new task.

Radar and a trip to X10 are waiting for us. We take the required box, go to the Cordon, give it to the Wolf. Again you need to go to the Bar, talk with Voronin and go in search of the Doctor. In general, the game “Stalker” (“Apocalypse”-1), the passage of which we are analyzing, involves a lot of running around locations.

We follow him down into the dungeons at Agroprom, simultaneously clearing out the cache and pulling out decoders from there. We bring them to Voronin. We are looking for money to unite the groups and are searching for Behemoth.

Case and other tasks...

Further passage of "Stalker" ("Apocalypse") leads us to Behemoth, but he has nothing necessary. We go to the Cordon, negotiate with the military and veterans.

The case is still found, after which it must be given to the Fan. After this, you need to find Lukash, talk to him and go to Pripyat. There you need to find Charon. If it doesn’t work out, you’ll have to save up money to buy Daggers. This is especially true when you go through Stalker: Apocalypse 2. Passing this part requires accurate completion of all tasks.

Having agreed with Charon and the Doctor, we go to the Cordon again. We talk to the commander, get into the helicopter and take off to the Chernobyl nuclear power plant.

Chernobyl Nuclear Power Plant

We break into the Sarcophagus and talk to Charon. We meet Strelok, we act together with him. After leaving the station you need to talk to Slaven.

An SMS arrives from Voronin, we stomp into the bar and admire the executed. Be sure to find Ivantsov and talk to him!

Find and destroy all APS. Go to Agroprom again and talk to the Doctor. After this, you can return to the Cordon and leave the Zone. This is the walkthrough of "Stalker: Apocalypse"!

Cordon beginning
First of all, at the checkpoint and in the Ancient of Newbies, you need to talk with all possible characters (Military Technician, checkpoint commander Captain Yaroslavkin, German, Tolik, Fox, Wolf, Shustry), this will give us several quests and additional tasks:
1. Technician: task “Get out of the Zone” - will be available at the end of the game;
2. German, Yaroslavkin: task “Find something to do” - talk to Sidorovich;
3. Tolik: task “Check the Old Legend” - find the artifact “Heart of the Controller” in the village of bloodsuckers at the Army Warehouses (the artifact can be given to the Bartender or the Swamp Doctor);
4. Fox: task “Find the case in Pripyat” - in one of the hotel rooms in Pripyat;
5. Nimble: task “Clear the Cordon” - destroy all the bandits at the Cordon (ATP, checkpoint in front of the Landfill);
6. Sidorovich: task: “Find adventures for your... experience” - talk to the quest characters (Wolf, Petrukha, Captain Kuznetsov);
7. Kuznetsov: task “Talk to the checkpoint commander” (Yaroslavkin).

Amber and bar

As a result, Yaroslavkin sends us to Yantar with the task “Deliver food to Yantar.” On Yantar we search Sakharov and receive the task “Find out what happened” with a hint to visit x16. In the laboratory we meet Pinochet, he sends him to the Phantom, who gives the task “Find information” - examine three zombified corpses (two near the bunker, and one on the road from the transition to DT to x16). We search, report to the Ghost (climb up the stairs, refusing to go to another location). We move to the Bar in search of information.

In the Bar we again try to talk with all possible quest characters:
1. Bartender: the task “to find Timokha Merk” - the “Search” group is based on the territory of the Bar - when we talk to everyone, Timokha will appear near the fire closest to the Bar in the hangar.
2. Ermol: find a modified MP-5 in the tunnel at the Landfill - we find it, bring it, Ermol puts weapons and suits on sale;
3. Gena Hacker: find a case with a laptop in the Landfill - we find it (a crane near the hangar), Gena gets the opportunity to change the GG grouping;

After talking with Merck, we speak again with the Bartender, who sends us to the AS to talk with the leader of Freedom. To talk to Lukash, you must first talk to Max and Skruga. During a conversation with Lukash, an invitation comes from Voronin - we move to Bar.
Voronin sends GG to the x18 laboratory in the Dark Valley, but before that he needs to find the missing code for the door.

X-18

In the Dark Valley, in search of the code, you need to examine several places (the Chief's Room at the Base, the safe on the second floor of the gas station administration building, a box in one of the farms near the transition to Cordon, the door to the laboratory), after which we go to the informant (the hint is in the task description ). For his code, the informant demands to find the “Black Soul” artifact, located at the Mole at Agroprom.

At Agroprom we meet Hitler and help. We find the Mole’s corpse in the Agroprom underground, take the artifact (you can simultaneously inspect the pipes in the cache of Strelka’s group for the presence of the author’s arsenal, which the Swamp Doctor hints about if we show up to him with the “Heart of the Controller” art), take it to the informant, and get the code from the laboratory.

We get inside x18 and find a case with information (we also find a lot of rubbish in the form of walkie-talkies, laptops and system units that can only be sold; they are not needed for quests). Since we receive an SMS from Charon, we talk about the case first with the informant, then with the Bartender, and only then we refer it to Voronin. The general sends us to talk with the captured scientist, from whom we learn about the Apocalypse Group’s base on Radar. We ask Sidorovich to make Strelok a merchant and move to the Radar.

In the laboratory x10 (closer to the burner switch) we find Number 11 and talk to him until the task “Check the laboratory” is counted as completed (you can leave the conversation without saying the last phrase, or the 11th will become a corpse before the conversation, then the task will be counted when searching his corpse, otherwise the whole group will blush).

We report to Voronin, who sends us to the Swamp Doctor (the Strelka group’s hiding place in the Agroprom dungeon).
The Doctor gives Strelok an invitation to a meeting from Charon in Pripyat to jointly attack the Apocalypse at the Chernobyl Nuclear Power Plant.

To do this, the GG needs to agree with the groups about unification and with the Search group about going to Pripyat. The Doctor also gives the task to find three detectors at Agroprom and take them to Voronin (a trailer in the swamp, the first floor of the main building of the western complex, the second floor of the central building of the eastern complex of Agroprom). We find the detectors, take them to Voronin, the task is accepted and the detectors can simply be sold.

The task "Agree with the factions:

1. We come to an agreement with Voronin;
2. We agree with Lukash;
3. We come to an agreement with the military (Captain Yaroslavkin at the checkpoint on the Cordon);
4. We come to an agreement with the Veterans of the Zone (Petrukha in the Newcomer Village on the Cordon).
5. We agree with Charon in Pripyat (Charon will appear only after completing Slaven’s task “Prepare for the Breakthrough”).

Assignment from Slaven: “Prepare for a breakthrough.”

1. We speak with Slaven, he and the group agree to join the GG in Pripyat, but for this you need to get 6 Daggers;
2. We speak with the Bartender, he sends to Sidorovich for money and offers to talk about making money with Ermol and Grisha Budulai;
3. Ermol offers to pick up the case from Behemoth in the Dark Valley (Gena Hacker can change the GG group). The task is counted when examining the corpse of Behemoth, we return to Ermol and report;
4. Grisha Budulai asks to find his friend in the Wild Territory - we find a corpse (above, in the cabin of the crane beam near the fallen helicopter), report, get money;
5. Sidorovich gives money and says that Fan was looking for GG. The Fan has a job to do - bring a case from the x16 laboratory on Yantar, if we bring it, we get a Stunner as a reward;
6. The amount has been collected, we take the daggers from the Bartender and distribute them to the members of the Search Group (Slaven will take two, for another Search Engine who will join in Pripyat).
7. We move to the German on the Cordon, convey Slaven’s order and take a flash drive to activate the teleport to Pripyat (an armored personnel carrier east of the checkpoint, in a hollow, near a fallen tree, sometimes you just need to fidget inside it to launch it).

Pripyat, Chernobyl Nuclear Power Plant, final

In Pripyat we meet with Charon, he sends a report to the Doctor, who sends him to Yaroslavkin to be sent by helicopter to the Chernobyl Nuclear Power Plant.

We arrive at the Station, talk with someone (no matter who) from the united group, storm the Chernobyl Nuclear Power Plant.

In the Sarcophagus we meet Charon, talk to him, observe suicide and indignantly go to the Monolith Control Bunker to destroy the Leaders of the Apocalypse Group. We talk to them, destroy them (at the same time we see the author’s groundwork for the second part), return to the station, talk to the head of the Search group, move towards the German.

On the way, we go to Voronin, learn about groups of members of the Apocalypse group leaving the Zone, agree to destroy them, examine the corpses of those executed, talk to Ivantsov, listen to his tips, destroy the groups (Yantar, Agroprom, Landfill, Dark Valley, Cordon),
At the landfill - at the stop the name and surname of F.A.
At the cordon there is a far gate checkpoint
Agroprom - Central building, 2nd floor
-military base, building to the right of the hangars, if you get out of the dungeon
T.D - in building x-18 1st floor - before turning to the stairs to the 2nd floor
- scammer with Gauss left corps
Yantar - where is the bus measurements

We report to Voronin.
We come to the German and leave the Zone...

The Stalker trilogy of stealth shooters has received incredible recognition all over the world, although it was developed by a Ukrainian company. Here you get the opportunity to play as a stalker in a post-apocalyptic world, fighting both other people and numerous monsters. You have to go through the storylines of each of the games, as well as solve a lot of side quests - all this can take you a lot of time, but many gamers cannot be satisfied even with this - “Stalkers” are so good. And here the fact that “Stalker” is open source comes to the rescue - this means that any gamer can rewrite it and create their own full-fledged modification, which can either change a couple of little things in the gameplay or add entire locations and new characters and even storylines. This article will describe the walkthrough of "Stalker: Apocalypse" - one of the most popular story mods.

Beginning of the game

The passage of "Stalker: Apocalypse" begins at a checkpoint, where you will learn the history of your character, as well as what awaits you ahead. For now, you don’t need to take any special actions - you need to look around and collect all possible items, and most importantly, talk to all the people who will be available there. When this is finished, go to the Newcomer Village and repeat the same steps there - first look around and collect what is bad, and then start negotiations with all the characters who want to communicate with you. Now you will know a little more about the plot, and most importantly, you will receive several tasks at once - from this moment the full passage of “Stalker: Apocalypse” will begin.

First tasks

The complete passage of "Stalker: Apocalypse" will not take you so much time, like any other mod. The fact is that modifications are created by fans at home, while the original game was developed by a large number of professionals, so you should not expect special scale from mods. Sometimes they can surprise you, but most of the time the storylines there only involve a few hours of gameplay. So, what kind of tasks are you asked to complete? The technician will give you the main story quest - to get out of the Zone. You can only complete it at the end of the game, so move on to other tasks. For example, Nemets and Yaroslavkin will send you to talk with Sidorovich, and from Tolik you will receive a task to find an artifact that can be found in the village of bloodsuckers. The fox will ask you to find a lost safe, which is located in a hotel in Pripyat, in one of the rooms. From Shustroy you will receive a task to clear all enemies on the Cordon, and it is also worth noting that some characters will redirect you to talk with other heroes - for example, Sidorovich will send you to negotiate with all quest heroes, and Kuznetsov will send you to Yaroslavkin. The game "Stalker: Apocalypse", as you may have already understood, involves a lot of conversations with characters, but it will also be diluted with more dynamic tasks, such as clearing the Cordon.

Hike to Yantar

In the game "Stalker: Apocalypse" part 2 begins from the moment you talk with Yaroslavkin. He is the commander of the Outpost where you started your game, and he sends you to Yantar with the task of delivering supplies. But everything will be much more fun there than you might think. First, you will have the opportunity to search the stalker Sakharov, who is suspicious, and then you will need to go to the laboratory to figure out what happened in Yantar. To do this, you will need to personally examine the corpses of people who have been zombified. Something wrong is happening in the world, and you need to understand what it threatens you with. Send in search of the necessary corpses, examine them and return with a report to the laboratory. Here your mission is over, so now you need to find a new activity - go to the Bar to collect even more information. For the game "Stalker" the "Apocalypse" mod is far from the first and not the only one, but it has such a clever plot that you should definitely pay attention to it.

In the bar

In the game "Stalker: Apocalypse" the Collector's hiding places will definitely attract your attention - you will learn about them in the Bar. However, it is worth noting that they have nothing to do with the storyline, so they will not be considered in this guide. But it is recommended to try to find them, as you can extract very useful items from them. What awaits you in the plot? You need to follow the old pattern - collect loot, and then communicate with all the characters. The bartender will tell you to bring Timokha to him - this can be done very quickly, because Timokha belongs to the “Search” group, which is now in the Bar. Talk to all the participants - none of them will be Timokha, but when you're done, he will appear and you can take him to the Bartender. In addition, Ermol and Gena will give you tasks related to the Landfill. The first one will send you there to search for a modified machine gun, and in return will give you the opportunity to purchase weapons, ammunition and equipment from him. And the second one will want to receive a laptop with information, for which he will give you the opportunity to change the group. In the game "Stalker: Apocalypse" Part 1 is a little simpler than the subsequent ones, so don't be surprised if you may have problems at this stage.

Nuclear Power Plant

In the game "Stalker: Apocalypse" part 2 takes you to the AC - after the Bartender talks to Timokha, he will send you there. Your task will be to negotiate with Lukash, the leader of the Svoboda group. At the AS, you will need to arrange a meeting with Lukash, but you will not be allowed to have a normal conversation with him - Voronin will appear and inform you that you urgently need to go to the laboratory, but not the one where you have already been, but another one. Only when you arrive there, it turns out that you need a secret code for the castle. The quest will require you to visit several locations where there may be a code, but all this will be pointless. However, you will have the opportunity to contact an informant who is ready to provide you with the code, but first wants to get a special artifact. Go to Agroprom, where you can find the character who keeps this artifact - Mole. In the subway you will find his corpse and you can calmly pick up the artifact and take it to the informant after receiving the code.

Laboratory

In the laboratory you will find a case with secret information - this is what they sent you for. Talk to several heroes about it, and then take it to Voronin. You will be sent to another laboratory to interrogate one character there - once you do this, you can return to Voronin. The time has come for decisive action - you need to unite factions to attack the Apocalypse together.

Uniting factions

In total, you need to convince five factions to come together in the face of a common threat. The beginning will be quite simple, because the first group belongs to Voronin, and he himself is in charge of this whole movement. Then go to Lukash to join the Freedom group. Then you need to return to the Checkpoint to Yaroslavkin to get military support. There are only two groups left - “Veterans of the Zone”, as well as Charon’s wards. Only the latter will be available to you after completing the next task.

Prepare for a breakthrough

The passage of this modification is coming to an end. Now you will need to run around a little to gain the support of one of the most influential stalkers, Slaven, as well as his vast group. Firstly, this is incredible firepower, and secondly, Charon refuses to participate in the assault unless Slaven is with him. So if you can complete all of Slaven’s orders and join him in the overall forces, then you can move on to the final part of the game.

Storm

So, all the factions are assembled and ready to attack. Your goal is the Apocalypse group, which is preparing to destroy all life and seize power. So you have a very epic battle ahead, which makes this modification one of the most popular. First you need to storm the Chernobyl Nuclear Power Plant, where the leaders of the Apocalypse sit. There you will see Charon's suicide, which will not prevent you from gaining the upper hand in this battle. However, at the same time, the main forces of the Apocalypse leave the zone, which you cannot allow. You will need to pursue and destroy five groups that were part of the Apocalypse. Only after this will you be able to turn in the task to Voronin, talk to the German and leave the Zone, completing the passage.

Cordon beginning
First of all, at the checkpoint and in the Ancient of Newbies, you need to talk with all possible characters (Military Technician, checkpoint commander Captain Yaroslavkin, German, Tolik, Fox, Wolf, Shustry), this will give us several quests and additional tasks:
1. Technician: task “Get out of the Zone” - will be available at the end of the game;
2. German, Yaroslavkin: task “Find something to do” - talk to Sidorovich;
3. Tolik: task “Check the Old Legend” - find the artifact “Heart of the Controller” in the village of bloodsuckers at the Army Warehouses (the artifact can be given to the Bartender or the Swamp Doctor);
4. Fox: task “Find the case in Pripyat” - in one of the hotel rooms in Pripyat;
5. Nimble: task “Clear the Cordon” - destroy all the bandits at the Cordon (ATP, checkpoint in front of the Landfill);
6. Sidorovich: task: “Find adventures for your... experience” - talk to the quest characters (Wolf, Petrukha, Captain Kuznetsov);
7. Kuznetsov: task “Talk to the checkpoint commander” (Yaroslavkin).

Amber and bar

As a result, Yaroslavkin sends us to Yantar with the task “Deliver food to Yantar.” On Yantar we search Sakharov and receive the task “Find out what happened” with a hint to visit x16. In the laboratory we meet Pinochet, he sends him to the Phantom, who gives the task “Find information” - examine three zombified corpses (two near the bunker, and one on the road from the transition to DT to x16). We search, report to the Ghost (climb up the stairs, refusing to go to another location). We move to the Bar in search of information.

In the Bar we again try to talk with all possible quest characters:
1. Bartender: the task “to find Timokha Merk” - the “Search” group is based on the territory of the Bar - when we talk to everyone, Timokha will appear near the fire closest to the Bar in the hangar.
2. Ermol: find a modified MP-5 in the tunnel at the Landfill - we find it, bring it, Ermol puts weapons and suits on sale;
3. Gena Hacker: find a case with a laptop in the Landfill - we find it (a crane near the hangar), Gena gets the opportunity to change the GG grouping;

After talking with Merck, we speak again with the Bartender, who sends us to the AS to talk with the leader of Freedom. To talk to Lukash, you must first talk to Max and Skruga. During a conversation with Lukash, an invitation comes from Voronin - we move to Bar.
Voronin sends GG to the x18 laboratory in the Dark Valley, but before that he needs to find the missing code for the door.

X-18

In the Dark Valley, in search of the code, you need to examine several places (the Chief's Room at the Base, the safe on the second floor of the gas station administration building, a box in one of the farms near the transition to Cordon, the door to the laboratory), after which we go to the informant (the hint is in the task description ). For his code, the informant demands to find the “Black Soul” artifact, located at the Mole at Agroprom.

At Agroprom we meet Hitler and help. We find the Mole’s corpse in the Agroprom underground, take the artifact (you can simultaneously inspect the pipes in the cache of Strelka’s group for the presence of the author’s arsenal, which the Swamp Doctor hints about if we show up to him with the “Heart of the Controller” art), take it to the informant, and get the code from the laboratory.

We get inside x18 and find a case with information (we also find a lot of rubbish in the form of walkie-talkies, laptops and system units that can only be sold; they are not needed for quests). Since we receive an SMS from Charon, we talk about the case first with the informant, then with the Bartender, and only then we refer it to Voronin. The general sends us to talk with the captured scientist, from whom we learn about the Apocalypse Group’s base on Radar. We ask Sidorovich to make Strelok a merchant and move to the Radar.

In the laboratory x10 (closer to the burner switch) we find Number 11 and talk to him until the task “Check the laboratory” is counted as completed (you can leave the conversation without saying the last phrase, or the 11th will become a corpse before the conversation, then the task will be counted when searching his corpse, otherwise the whole group will blush).

We report to Voronin, who sends us to the Swamp Doctor (the Strelka group’s hiding place in the Agroprom dungeon).
The Doctor gives Strelok an invitation to a meeting from Charon in Pripyat to jointly attack the Apocalypse at the Chernobyl Nuclear Power Plant.

To do this, the GG needs to agree with the groups about unification and with the Search group about going to Pripyat. The Doctor also gives the task to find three detectors at Agroprom and take them to Voronin (a trailer in the swamp, the first floor of the main building of the western complex, the second floor of the central building of the eastern complex of Agroprom). We find the detectors, take them to Voronin, the task is accepted and the detectors can simply be sold.

The task "Agree with the factions:

1. We come to an agreement with Voronin;
2. We agree with Lukash;
3. We come to an agreement with the military (Captain Yaroslavkin at the checkpoint on the Cordon);
4. We come to an agreement with the Veterans of the Zone (Petrukha in the Newcomer Village on the Cordon).
5. We agree with Charon in Pripyat (Charon will appear only after completing Slaven’s task “Prepare for the Breakthrough”).

Assignment from Slaven: “Prepare for a breakthrough.”

1. We speak with Slaven, he and the group agree to join the GG in Pripyat, but for this you need to get 6 Daggers;
2. We speak with the Bartender, he sends to Sidorovich for money and offers to talk about making money with Ermol and Grisha Budulai;
3. Ermol offers to pick up the case from Behemoth in the Dark Valley (Gena Hacker can change the GG group). The task is counted when examining the corpse of Behemoth, we return to Ermol and report;
4. Grisha Budulai asks to find his friend in the Wild Territory - we find a corpse (above, in the cabin of the crane beam near the fallen helicopter), report, get money;
5. Sidorovich gives money and says that Fan was looking for GG. The Fan has a job to do - bring a case from the x16 laboratory on Yantar, if we bring it, we get a Stunner as a reward;
6. The amount has been collected, we take the daggers from the Bartender and distribute them to the members of the Search Group (Slaven will take two, for another Search Engine who will join in Pripyat).
7. We move to the German on the Cordon, convey Slaven’s order and take a flash drive to activate the teleport to Pripyat (an armored personnel carrier east of the checkpoint, in a hollow, near a fallen tree, sometimes you just need to fidget inside it to launch it).

Pripyat, Chernobyl Nuclear Power Plant, final

In Pripyat we meet with Charon, he sends a report to the Doctor, who sends him to Yaroslavkin to be sent by helicopter to the Chernobyl Nuclear Power Plant.

We arrive at the Station, talk with someone (no matter who) from the united group, storm the Chernobyl Nuclear Power Plant.

In the Sarcophagus we meet Charon, talk to him, observe suicide and indignantly go to the Monolith Control Bunker to destroy the Leaders of the Apocalypse Group. We talk to them, destroy them (at the same time we see the author’s groundwork for the second part), return to the station, talk to the head of the Search group, move towards the German.

On the way, we go to Voronin, learn about groups of members of the Apocalypse group leaving the Zone, agree to destroy them, examine the corpses of those executed, talk to Ivantsov, listen to his tips, destroy the groups (Yantar, Agroprom, Landfill, Dark Valley, Cordon),
At the landfill - at the stop the name and surname of F.A.
At the cordon there is a far gate checkpoint
Agroprom - Central building, 2nd floor
-military base, building to the right of the hangars, if you get out of the dungeon
T.D - in building x-18 1st floor - before turning to the stairs to the 2nd floor
- scammer with Gauss left corps
Yantar - where is the bus measurements

We report to Voronin.
We come to the German and leave the Zone...

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